Emptying the store is the cash-prize objective. The official description does not publish an aisle map, so the route below uses landmarks you can see in the current server: your entry, the gym, shelf blocks, the stockroom entrance, and open areas with large food.
Before the first bite
Join Place 128201586883489 and check that the creator is Play On Grocery Store. Decide solo or party before you enter. Parties should split areas in the lobby. A solo player picks one direction and keeps it.
Test the eat input on a nearby item. Confirm that broken pieces still count until they are gone.
Opening
Clear the food nearest the entry, then the connected shelf face, before you turn into the next aisle. Do not cross the store for one high-calorie object. The opening goal is steady eating and enough calories for one gym purchase that helps the rest of the run. Read the five live panels and buy one track. The choice rules are in the gym guide.
Shelf circuit
Finish both reachable sides of a shelf block before you cross the next intersection. At each end, turn the camera back over the section you just left. Look at the floor, the high shelf, and the far side of a display. A section is done only after that reverse look.
Return to the gym when a purchase will change the next long stretch, not every time the counter ticks.
Stockroom pass
Stockroom pallets are their own route. Enter from the same landmark each run, pick one lane or wall, and clear forward. Pallet food breaks apart, so check the back and the floor side of a stack before you move on. Do not bounce between the stockroom and the sales floor unless the doorway itself has food on both sides.
If the room feels slow, name the cause. Empty walking points to Speed or a bad path. Sidestepping around stacks points to Reach. Too many bites points to Multi Eat. A leftover piece is not a bug until you have looked behind the stack.
Large-target pass
The Mega Watermelon is 150,000 calories and uses the same bite-by-bite rule. Eat it when it sits on the path you are already walking, or when your current upgrades can keep the target selected without freezing the run. If it stalls the opening, write down the landmark and take it on this later pass.
No minimum Multi Eat level is published. Change one upgrade at a time if you are testing it. If the watermelon is already partly eaten when you arrive, do not time that attempt as a full target. Respawn behavior is not published, so do not build a farm around a timer you have not seen.
In a party, give the watermelon one owner unless the live target clearly needs more people. Everyone stacking on it leaves the shelves untouched.
Final sweep
After shelves, stockroom, and marked large foods, walk one inspection loop. Start at the gym or the entry, follow the outer wall, check every aisle end, enter the stockroom once, and revisit each large-target spot. Look both directions.
Then, and only then, search off the main path for the Golden Banana. The Food Index guide explains why collection and clearing are separate checks. Watch both the physical store and the index. A finished index does not by itself prove the store is empty.
If the clear does not register
- Go back to the last large object and confirm every piece is gone.
- Check the back and the lower edge of stockroom pallets.
- Walk aisle ends and display corners instead of scanning from the middle of the room.
- Ask party members which sections they actually reversed, not which ones they claimed.
Public sources do not explain reset rules or whether leaving the server keeps a partial clear. Record what is still on the shelves before you rejoin. Cash, badges, and leaderboards are separate results. Read them on the cash and leaderboards guide.
